ISGinnovations develops scientifically sound game-based solutions for the healthcare sector. Deeply rooted in cognitive sciences, artificial intelligence, education and game design we believe that serious games and gamification can be much more than the use of game mechanics to support serious content. We do not regard game mechanics and serious content as two distinguishable entities but rather advocate that the mechanic itself has to become the message. We are well aware that using videogames and game mechanics as tools in healthcare poses significant ethical challenges and we are working closely with experts in each respective field to ensure full compliance with rigorous ethical standards.
Kibo’s Way – A Serious Game to support the treatment of childhood trauma
Aquamorra – A Serious Game to treat childhood obesity
Doc and the Machine – A Serious Game to train intercultural competence in healthcare
ISGinnovations provides consultancy on a wide range of topics in serious games and gamification covering all steps from identification of funding opportunities, project initiation, project realization and project evaluation. Furthermore, we are always interested in exciting project ideas for common undertakings.
If you are interested in our services or in working with us use the contact link below.
Co-Creation Workshop: Serious Games in der Psychotherapie, 8. Kindertagung, 03. – 06.11.2016, Stadthalle Heidelberg (link)
For more workshops visit the webpage of our Purposeful Games workshop series (german language).
Mayr, S.; Horleinsberger, W.; Petta, P., “The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy,” Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on , vol., no., pp.1,6, 9-12 Sept. 2014
doi: 10.1109/VS-Games.2014.7012171 (link)
Zavcer, G.; Mayr, S.; Petta, P., “Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns,” Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on , vol., no., pp.1,2, 9-12 Sept. 2014
doi: 10.1109/VS-Games.2014.7012153 (link)
Mayr, S., Petta, P.: Towards a Serious Game for Trauma Treatment. In: M. Ma et al. (Eds.): SGDA 2013, LNCS 8191, pp.64-69. Springer, Heidelberg (2013). (link)
Mayr, S., Sindelar, B., Petta, P.: Towards serious game-based interventions for the treatment of childhood trauma. In: SFU Research Bulletin, June 2013. ISSN 2308-0795. (link)
IEEE SeGAH 2016: 4th International Conference on Serious Games and Applications for Health, May 11-13, Orlando, FL USA (link)
ISRII 8th Scientific Meeting: Technologies for a digital world: Improving health across the lifespan, 7 – 9 April 2016, Bell Harbor International Conference Center, Seattle, USA (link)
VS-Games 2014: The Sixth International Conference on Virtual Worlds and Games for Serious Applications, Sep 9, 2014 – Sep 12, 2014, Faculty of ICT, University of Malta, Msida, Malta (link)
SGDA 2013: The 4th International Conference on Serious Games Development and Applications, Sep 25, 2013 – Sep 27, 2013, Trondheim, Norway (link)